Game Art Institute – Game Artist Bootcamp
http://www.gameartinstitute.com/environment-artist-bootcamp/
Includes: 60 Lessons
We teach you the skills you need to kickstart your career as an artist and a lifelong learner.
From anatomy fundamentals to 3D modeling tools to game engines, you’ll learn to create Game Art while mastering pipeline and best practices.
Game Art Institute - Artistic Anatomy by Eric Wilson
https://www.vertexschool.com/artistic-anatomy-with-eric-michael-wilson
In this course you’ll learn from Eric Wilson to improve your anatomy and learn the anatomy lessons that everyone else skips. This is an on-demand, 10-module master class where he gives you demonstrations. You’ll spend around six to nine hours a week sculpting and resculpting your work and going through the exercises assigned.
Game Art Institute – Environment Artist Bootcamp
http://www.gameartinstitute.com/environment-artist-bootcamp/
Want To Become An Environment Artist?
LEARN AND APPLY THE SKILLS YOU NEED TO START A CAREER IN GAMES ONLINE IN THIS FLEXIBLE AND CUSTOMIZABLE PROGRAM.
During the Bootcamp, you will actively participate in bi-weekly sessions with your cohorts and mentor as you progress from milestone to milestone.
Game Art Institute – Digital Realism The Face
https://learn.gameartinstitute.com/digital-realism-the-face
Ryan will teach you how to sculpt the idealized face by applying the Digital Sculpting Method, a unique approach to sculpting in ZBrush. He will highlight how to: establish the foundation of the face, structure facial features, connect the nose to the facial plane and understand the neck and shoulders. By the end of the course, you'll be able to sculpt a full bust by applying a thoughtful and professional method.
Game Art Institute - Character Creation by Jason Martin
English | 29h 12m | Video 1080p
http://learn.gameartinstitute.com/character-creation-with-jason-martin
In this course, students will create a fantasy-based bipedal characters from scratch using any major 3D package, ZBrush, Photoshop, Substance Painter and Marmoset. The course will cover finding reference and inspiration, blockout and design, finding shapes and form, refining design elements, prepping for retopology and texturing. The course will help students understand the character workflow and pipeline and will focus on skills that will directly impact their future work in games.
Learn the art of creating a game character. Everything from anatomy to clothing to topology and texturing is covered in this course. Substance Designer and Marvelous Designer are just some of the programs that Adam dives into as well as Mari and ZBrush.
7 Weeks | Video: h264, yuv420p, 1920x1084 30fps | Audio: aac, 44100 Hz, 2 ch | 968 MB + 5 GB
Genre: eLearning | Language: English
Learn the art of creating a game character. Everything from anatomy to clothing to topology and texturing is covered in this course. Substance Designer and Marvelous Designer are just some of the programs that Adam dives into as well as Mari and ZBrush.
Duration: 8 Hours | Video: h264, yuv420p, 1920x1084 30fps | Audio: aac, 44100 Hz, 2 ch | 968 MB
Genre: eLearning | Language: English
Learn the art of creating a game character. Everything from anatomy to clothing to topology and texturing is covered in this course. Substance Designer and Marvelous Designer are just some of the programs that Adam dives into as well as Mari and ZBrush.
Duration: 33 Hours | Video: h264, yuv420p, 1920x1084 30fps | Audio: aac, 44100 Hz, 2 ch | 8.1 GB
Genre: eLearning | Language: English
Learn the art of creating a game character. Everything from anatomy to clothing to topology and texturing is covered in this course. Substance Designer and Marvelous Designer are just some of the programs that Adam dives into as well as Mari and ZBrush.
Hello everyone! In this class, we are going to learn how to create a fully-fledged 3D game asset from scratch!